An AR (Augmented Reality) Based Mobile Game Experience documenting the life of Grissel Jaffray, a woman located in Dundee that was accused of witchcraft.
The game itself is played in Dundee, totalling around 20 minutes to complete (given how quickly you walk to each location). The three settings are at the plaque memorial of accused witches at Peter St. (DD1 2EA), Steeple/ St. Mary's Church (DD1 4DG), and the City Sqaure (DD1 9TE). The story itself isn't structured with a normal plotline but mostly driven by character interactions and dialogue, with a narrator supplying tidbits of information to create a cohesive narration based experience. This is intentional game design we decided early on, as the game very well could live or die by the way we approached the subject.
The duration of this project was a total of 12 weeks, where I worked in a group with 7 other people. My main responsibilities were in World-Building, Narrative/Dialogue/Game Structure Designer and 2D UI & Character Artist.
(Pictured on right is a character sheet of Grissel Jaffray I drew to further convey her personality.)
...the team was very aware that the project could live or die on how it chose to represent Grissel and those accused of witchcraft in general.