Working with a dissenting lead artist in a non-communicative group
The reason why Jeff (the environment/background artist) and I were hired onto the team was because the lead artist at the time was not able to execute works or respond to feedback, instead opting to use an asset pack the group had purchased at the beginning of the semester alongside random UI he created in different styles and never letting go of them. As we created works, he actively disliked them but by that point, the team just wanted cohesive art assets to be in game so the majority ruled everytime and our artworks began to populate the game. As for the rest of the team, individually everyone was nice and helpful, but from an outsider’s perspective the group seemed split along nationalities. I was surprised at how disjointed communications seemed amongst teammates at times.
As for the artworks I created for their game, I made what the producer asked for, as she was the person who ‘hired’ me and her feedback was relayed info from the rest of the team. We ran into stylistic differences between us artists because of the same issue I had encountered in BORE, although for BORE we were able to fix those issues, which I view as a success and have grown from the experience. The issue was that a style was not decided cohesively between all the members of the team. If there was more time and more active communication (like discord voice calls) between everyone, I think the problems could have been fixed.
For now, I’m just really happy I have gained so much experience from the 506 project and it has made me appreciate my BORE team’s dynamics so much more. The art experience was also good to have.